Description: Aiming with your bow while in the air will trigger slow-mo.Cost: 3 APComments: You'll need this for a trophy in the game, but beyond the this isn't the most useful skill. Consider prioritizing this as soon as you can. This skill is one you can likely avoid. Still, if you get it early it will definitely add to your cash total throughout the course of the game and it will make it easier to upgrade your weapons more frequently.

Ranged attacks already can be a one hit kill and tools are too situational, but you'll use melee attacks all the time and the extra damage can definitely help depending on how many AP you put into this skill.

Again though, in most situations this can be remedied by just waiting for the enemies to move around a bit. Dodging or heavy melee attacks are far better ways for dealing with shield users, and with better options it makes this skill largely superfluous. Still, fire bombs are not likely to be a main source of damage for you, making this skill a bit useless as there aren't a lot of ways to set the enemy on fire.

Learning a skill will open up any skill connected to it, and you cannot learn a skill unless it has been previously opened by different skill you've unlocked. Even with the upgrade, I still found warrior bows less useful than predator bows (for their long range precision and damage) and hunter bows (for their speed and ease of use), but your individual opinion may vary. If you do have it though, even in the middle of battle you will start regaining health as long as you haven't been hit in a little while. Cost: 1 APComments: This is another skill you want to get early on. This helps with that, and makes the bow more appropriate for general combat if you want. If you are even doing half of the stuff in the game, you will always be appropriately leveled. Description: Hold down to call your mount.Cost: 0 APComments: Starting skill. It will take you far less time to use Senu and find some materials around you then it will to get the money to buy the number of materials you need.

Anyone who comes over to check it out will be poisoned, and it is a very lazy way to hep deal with some of the numbers of some of the larger restricted areas. This is a fine skill if you're desperate for an upgrade and never do the animal lairs, but otherwise it is sort of a waste of AP.

Breaking shield defense is nice, and it will open them up for further attacks with the bow so it isn't a total waste. You'll wind up using this skill much more than you initially anticipate. This Ability can be acquired multiple times.Cost: 1 APComments: You simply are not going to use your tools enough for this to be useful.

Stunning a single enemy sounds good, but there aren't too many situations where you won't have more direct ways to deal with a single enemy.
It is particularly good for a large camp with a lot of enemies. When equipped, switch to them by holding [input].Cost: 2 APComments: These are basically like the sleep darts, but deadly. This ability can be acquired multiple times.Cost: 1 AP (can be repeated)Comments: The "Master" skills are all good, although a 1% boost is a very low amount all thing considered. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad.


It is play style dependent but if you aren't interested in the side stuff consider picking this up early. Stealth assassinations are already a one hit kill on non-boss enemies and come as part of your repertoire automatically, making this skill utterly redundant and pointless. Description: [Passive] Increase the damage of all your bows by an additional +1%. Weapon Bearer. Well, Assassin's Creed Odyssey would add the loot (and inspire an array of similar games) a year later, but Assassin's Creed Origins certainly had plenty of weapons. You will see your health is divided up into multiple bars at the bottom of the screen, and once a bar is depleted that won't refill until after the bar is over either way. This is great for players that prefer to do their damage from a distance, although there are some skills here that are great for pretty much any play style. Cost: 1 APComments: This skill is sort of off by itself, and doesn't really unlock any other skills. Description: [Passive] You always start a conflict with a half-filled adrenaline gauge.Cost: 1 APComments: This should be one of your first targets. A lot of the game is easiest when using stealth, and as you may imagine it is kind of hard to sneak anywhere with a rabid hippo following you around. This is fantastic for enemies that are moving, and the little modifications can guarantee headshots even on moving targets if you get good at it. A 1% boost is almost nothing, and considering how infrequently you are to use these in comparison to your other stuff, it is best to power up your melee attacks if you really want a boost somewhere.

Again, avoid this skill entirely unless you are using warrior bows. Description: Hold [input] to control a predator arrow in the air.Cost: 2 APComments: At the beginning of the game, try out all the types of bows and see which ones you like best. For more info on all known weapons, see the lists below: We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. It is a fine skill to pick up later in the game, but it isn't something you'll be using a lot and there are plenty of better places to spend your AP. Still though, this is probably less useful than the melee boost. However, there are also a lot of other random skill that aren't necessarily related to anything. 1. Be warned though, this skill is useless for any weapon that puts you in a trance state, and you don't get the extra chain of attacks unless the Overpower attack is a single strong attack.

Description: [Passive] Loot arrows stuck in your shield back into your inventory.Cost: 1 APComments: This is a perfectly "fine" skill but not one you need to rush and go get.

This will consume adrenaline.Cost: 2 APComments: This good thing about this is that it will knock your enemy off of his feat.

Description: [Passive] Your fire damage is increased by an additional +50%.Cost: 1 APComments: Another "good but not great" skill. Weapons now have different rarity levels, add bonus effects, and can be swapped out as needed between two main or off-hand types, as well as ranged. Cost: 1 APComments: This is a fairly good situational ability.

Still, parry is good early on in the game and it opens up some of the best warrior skills. Both are great, and plan on using them extensively during your playthrough. Still, it is a solid ability and one you'll probably want to pick up later on at some point if you like using light bows. In this branch, you will get boosts to your bow attacks, Senu's skills, and passive bonuses for your assassinations. The issue is that it can be very hard to pull one off effectively when you are dealing with a group of enemies at once. This makes it easier to get to one, and anything you can do to use Overpower attacks as often as possible is definitely a good thing. Description: After assassinating an enemy with the hidden blade, press [input] ro assassinate another enemy in range.Cost: 3 APComments: This is a good skill, but not one you likely need right away considering the high AP cost. Your overpower attack is a great way to deal with bosses and mini-bosses, and this skill makes that even better. A lot of the time this is more trouble than its worth, because one the berserk enemy starts attacking the entire camp will be alerted to his presence. Enemies have different behaviors at day and night, and quite frequently camps you will be visiting or outposts you will be looting will have about half of its soldiers sleeping during the night cycle.

By itself, it is a perfectly adequate skill although it might be one you forget about from time to time. So, even if you are desperate for XP, there are much better (and quicker) ways to get the bonus XP.

It is probably worth grabbing early on at some point because of this. Description: Hold [input] after a light attack to perform a push attack combo. All weapons have a certain number of attacks to your combos, and this skill will add a whole extra attack to the chain. Calling your horse or camel or Uber driver right to you at any time is a very useful skill to have though. It is definitely worth the 3 AP, and if you are even halfway decent with a bow this can make a lot of encounters much easier.

Description: [Passive] You can stay underwater longer.Cost: 3 APComments: You can stay underwater longer, which helps in maybe one or two of the locations in the game.

You need to acquire the Sleep Darts skill in order to use Animal Taming.